

Front touch panel allows you to pick up weapons and zoom, back touch panel allows you to perform spells. Gameplay controls exclusively designed for PlayStation Vita.20+ unique environments with many created as you play, through a dynamic dungeon creation system.30+ levels to conquer solo or in teams of up to 4 players (both local and online).Players can restart their game after completing all quests on an Elite mode, which enables them to level up to level 75. Single quests are estimated to last 8 hours. Three character classes – mage, rogue, and warrior – are playable, with the game taking place over 30 levels in environments including dungeons, forests, and villages, which include randomly generated areas. You might be better off simply buying Silent Hill: Origins off the PSN and putting that on your Vita instead.Dungeon Hunter Alliance is the first action RPG game for the PlayStation®Vita handheld entertainment system that immerses you in a unique online multiplayer experience.

#Silent hill book of memories vs dungeon hunter alliance series
However the tenuous connection and gameplay with the parent series really calls into question the need for this game, and the lack of in depth mechanics makes it unlikely you’d pull this out and play it on your Vita if you’re at home with console Silent Hill games beckoning you.

Loot, in the form of keys to unlock doors and the weapons you come across aren’t instanced, as they are in Diablo III, meaning that your progression through the game’s randomly generated dungeons can actually be halted if your multiplayer companions are unwilling to share loot or progress with you.Īll in all, the small nature of the dungeons in Book of Memories mean that the game can be commute friendly, and provide some decent-if unmemorable-dungeon crawling. The game is best recommended played in ad hoc mode with friends. Each dungeon is elementally themed, fire, wood, ice, etc., and each dungeon is broken down into. If you are a fan of games like Baulders Gate: Dark Alliance or Torchlight, you may find this a welcome addition to your Vita library. The player grind their way through seven dungeons, hacking, slashing, and dodging enemies, finding and buying loot, and leveling up. Leveling up is a nice touch, putting points into your stats to make your character more durable, but the RPG-lite nature of the mechanic means your options are limited and there’s little motivation to try and create a killer “build” as in games like Diablo or Borderlands.Īnd finally, there is the multiplayer. For as much as it wants to be a Silent Hill game, Book of Memories also doesn’t stray far from the Diablo mold. Enemies have weaknesses, but it’s often hard to plan ahead and have the appropriate weapon on hand when they all break eventually. Like so many things about Book of Memories, the combat works, just not in spectacular fashion, and not very well with other mechanics. It feels awkward with slow, clumsy swings of the steel pipe or mace, while guns run out of ammo very quickly. They do, however, break through repeated use, just like in Silent Hill: Downpour, meaning you’ll be either ditching weapons on a periodic basis, or using a precious wrench to bring them back to green condition and keep using them.ĭespite all the changes to the core mechanics, when it comes to combat, Book of Memories retains the amateur night feel of fighting from the parent series. Summary: Silent Hill: Book of Memories brings the Silent Hill series onto the Next Generation Portable. Mixed or average reviews based on 125 Ratings. Even weapons can level up through repeated use, though they don’t have stats. Mixed or average reviews based on 57 Critic Reviews What's this User Score. Your character gains XP from kills and can level up, also collecting “light” or “dark” karma from kills that builds up a meter allowing you to use special abilities. The big question hovering around Book of Memories is, “Did this game even need to get made?” And the answer, aside from the obvious cash grab explanation, is “No.” It’s a good looking game that manages to keep things fresh with randomly generated dungeons, and even the ability to play with up to three other players online or locally with the ad hoc function. Opening the book reveals the entire life of the player laid bare, and somehow the player makes the jump to “If I start rewriting these passages, I can change my past timeline!” And so one very bad idea takes root, and throws the player into a dream world that consists of killing monsters, leveling up and solving some very basic puzzles. The premise is that your customizable character has received a bizarre birthday present the mailman from recent Silent Hill games shows up with a book.

Instead, Silent Hill: Book of Memories is an isometric dungeon crawler that has more in common with games like Gauntlet and Diablo than its namesake. Person psychological survival horror game involving a lengthy visit to the eponymous town, you are completely wrong.
